WebFeb 19, 2016 · When the DLL project is loaded through the LoadLibrary function, the DllMain DLL entry is not called as expected. This behavior occurs because the file is … WebMar 16, 2024 · Hi! My profiler expects DllMain with DLL_PROCESS_DETACH event before shutting down to save logs etc, and on Windows it works fine but on Linux DllMain(DLL_PROCESS_DETACH) is never get called.. I tried to find the reason and noticed that EEToProfInterfaceImpl::~EEToProfInterfaceImpl() doesn't call FreeLibrary() …
c++ - FreeLibrary vs implicit unloading DLL - Stack Overflow
WebMay 5, 2010 · If your dll was freed automatically after other parts of your program had already been shut down, then fewer parts of your program were still mapped into your virtual memory space. So at the time you called FreeLibrary, your bug in the DLL_PROCESS_DETACH case probably accessed memory that was in use by some … WebJul 7, 2024 · 0. I create a new thread in Dllmain () by the CreateThread () API, which does not involve thread synchronization, it is only a separate thread. Dllmain () invokes WaitForSingleObject (funcThread, INFINITE); to force the main thread to wait for funcThread to finish. Then I dynamic link this Dllmain (), but the result shows funcThread () finishes ... harry baker the scientist and the bumblebee
What happens to global variables declared in a DLL?
Web60 C++ code examples are found related to "dll main".You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. When the system calls the DllMain function with the DLL_PROCESS_ATTACH value, the function returns … See more DllMainis a placeholder for the library-defined function name. You must specify the actual name you use when you build your DLL. For more information, see the documentation included with your development tools. … See more WebSep 16, 2008 · When DllMain with fdwReason = DLL_PROCESS_DETACH parameter is called it means the DLL is unloaded by the application. This is the time before the destructor of global/static objects gets called. Share Improve this answer Follow answered Sep 16, 2008 at 19:10 INS 10.4k 4 57 88 Add a comment Your Answer Post Your Answer harry baker smith architects