Itemid dirtblock
Web1 ответ. Анимация предметов осуществляется путем подключения дополнительной библиотеки using Terraria.DataStructures; После этого создается метод. public override DrawAnimation GetAnimation () { return new DrawAnimationVertical (20,6 ... Web25 jun. 2024 · 做mod,你先把mod的源放到tml能加载的地方,这就是C:\Users\Administrator\Documents\My games\Terraria\ModLoader\Mod Sources. 然后创建一个包含你的mod的文件,比如我这个DeadLine。. 好的,做mod,我们先从物品开始,因为物品是最基础的,我们先做一把武器,好吧。. 打开DeadLine文件 ...
Itemid dirtblock
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Webrecipe.AddIngredient(ItemID.DirtBlock); // An optional 2nd argument will specifie a stack of the item. recipe.AddIngredient(ItemID.Acorn, 10); // We can also specify the current item as an ingredient recipe.AddIngredient(this, 2); // Add a Mod Ingredient. Web5 jan. 2024 · To get started, let’s tackle our necessary Items files first. For our items we will be creating two files, one being our C# script and the other being our item image. Paste the following code inside a file called CustomPet.cs. using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FirsMod.Items { class CustomPet : ModItem ...
Web2.制作一个物品的代码. 让我们先来打开VS Code,并且像第一节演示的那样在我们刚创建完成的Mod文件夹中打开Item文件夹,然后我们会发现一把武器和一张贴图,这是官方给你的第一个武器。. 在本节指南中,我们并不会从创建与调试武器开始,而是从创建一个新 ... Web26 sep. 2024 · Add the Example Mod (from the original tML thread) to the folder of your project (documents/My Games/ModLoader/Mod Sources/ExampleMod) Click the 'Show …
Web5 jul. 2024 · item.height = 40; //Weapon's texture's height. item.useTime = 20; //The time span of using the weapon. Remember in terraria, 60 frames is a second. … Web25 jun. 2024 · 做mod,你先把mod的源放到tml能加载的地方,这就是C:\Users\Administrator\Documents\My games\Terraria\ModLoader\Mod Sources. 然后创建一个包含你的mod的文件,比如我这个DeadLine。. 好的,做mod,我们先从物品开始,因为物品是最基础的,我们先做一把武器,好吧。. 打开DeadLine文件 ...
Webusing System.Dynamic; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ExtremelyRandomMod.Items.Weapons.Range.Ammo { public…
Web4 feb. 2024 · recipe.AddIngredient (ItemID.DirtBlock); This method uses the following parameters: the first one is the ID of the ingredient, the second one is the required … matthies flensburgWeb19 apr. 2024 · Windows Dev Center. Windows Dev Center Home ; UWP apps; Get started; Design; Develop; Publish hereward care servicesWeb16 dec. 2024 · item.CloneDefaults(ItemID.Code1); //Telling the item to clone the stats of a wooden yoyo, change to a more powerful one if you want a better yoyo by default. … hereward care peterboroughWeb8 okt. 2024 · 1. 钩爪竖井挖掘法. 必备工具:钩爪、藤蔓鞭 (就是青藤钩爪)或双钩爪、任何一种镐或钻头、大量的木头或木质平台、光源、木门. 向下挖出一条两格或三格宽的隧道, 每隔一段距离就铺上一层木质平台, 通常是上一层木质平台刚刚消失在屏幕外时铺设下一层 ... hereward car and truck stamfordWeb5 jan. 2024 · Creating our items. To get started, let’s tackle our necessary Items files first. For our items we will be creating two files, one being our C# script and the other being … matthies flensborgWebThese are the top rated real world C# (CSharp) examples of Terraria.ModLoader.ModRecipe extracted from open source projects. You can rate … hereward car and truckhttp://www.appidfx.com/appleid/300078.html hereward car parts